The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
If you like book The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design here is the list of books you may also like
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The Design of Everyday Things
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. …
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A Theory Of Fun For Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of …
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Blood, Sweat, and Pixels
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, of…
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A City on Mars: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through?
Earth is not well. The promise of starting life anew somewhere far, far away—no climate change, no war, no Twitter—beckons, and settling the stars finally seems within our grasp. Or is it? Critically …
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Designing Games: A Guide to Engineering Experiences
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting g…
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Clean Code: A Handbook of Agile Software Craftsmanship
Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code…
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The Caves of Steel (Robot, #1)
A millennium into the future two advancements have altered the course of human history: the colonization of the galaxy and the creation of the positronic brain. Isaac Asimov's Robot novels chronicle t…
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The Housekeeper and the Professor
He is a brilliant math Professor with a peculiar problem--ever since a traumatic head injury, he has lived with only eighty minutes of short-term memory.
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She is an astute young Housekeeper, with a ten… -
The Naked Sun (Robot, #2)
Like all Earthmen, detective Elijah Baley has a terror of open landscape., of the naked sun.
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Reacting in fear of the technological superiority of the Outer Worlds, the people of Earth have hidden thems… -
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Level Up!: The Guide to Great Video Game Design
Level Up! The Guide to Great Video Game Design by Rogers, Scott. Published by Wiley,2010, Binding: Paperback
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Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art)
From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book will accompany …
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Challenges for Game Designers
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Democracy in America
Democracy in America has had the singular honor of being even to this day the work that political commentators of every stripe refer to when they seek to draw large conclusions about the society of th…
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Flow: The Psychology of Optimal Experience
Psychologist Mihaly Csikszentmihalyi's investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, peo…
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Jonathan Strange & Mr Norrell
The year is 1806. England is beleaguered by the long war with Napoleon, and centuries have passed since practical magicians faded into the nation's past. But scholars of this glorious history discover…
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