Game Design Workshop: A Playcentric Approach to Creating Innovative Games
If you like book Game Design Workshop: A Playcentric Approach to Creating Innovative Games here is the list of books you may also like
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Level Up!: The Guide to Great Video Game Design
Level Up! The Guide to Great Video Game Design by Rogers, Scott. Published by Wiley,2010, Binding: Paperback
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A Theory Of Fun For Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of …
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Understanding Comics: The Invisible Art
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of co…
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Blood, Sweat, and Pixels
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, of…
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Press Reset: Ruin and Recovery in the Video Game Industry
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart …
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
New York Times bestselling author and the gaming industry's preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile…
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Clear Thinking: Turning Ordinary Moments into Extraordinary Results
AN INSTANT NEW YORK TIMES BESTSELLER
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Few things will change your trajectory in life or business as much as learning to think clearly. Yet few of us recognize opportunities to think in the first place.
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Designing Games: A Guide to Engineering Experiences
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting g…
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The Design of Everyday Things
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. …
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Thinking In Systems: A Primer
Meadows’ Thinking in Systems, is a concise and crucial book offering insight for problem solving on scales ranging from the personal to the global. Edited by the Sustainability Institute’s Diana Wrigh…
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