How Games Move Us: Emotion by Design
If you like book How Games Move Us: Emotion by Design here is the list of books you may also like
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Blood, Sweat, and Pixels
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, of…
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
New York Times bestselling author and the gaming industry's preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile…
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Vermis, Lost Dungeons and Forbidden Woods (Vermis, #1)
"Vermis I" is the first of an artbook series by the artist Plastiboo.
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A pure act of world-building inspired by old dungeon crawler games.
It could be considered an official guide of a game that doesn't … -
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru Iwata
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Satoru Iwata was the former Global President and CEO of Nintendo and a… -
The Right to Sex: Feminism in the Twenty-First Century
Thrilling, sharp, and deeply humane, philosopher Amia Srinivasan's The Right to Sex: Feminism in the Twenty-First Century upends the way we discuss—or avoid discussing—the problems and politics of sex…
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A Theory Of Fun For Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of …
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Clear Thinking: Turning Ordinary Moments into Extraordinary Results
AN INSTANT NEW YORK TIMES BESTSELLER
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Few things will change your trajectory in life or business as much as learning to think clearly. Yet few of us recognize opportunities to think in the first place.
Y… -
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The Design of Everyday Things
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. …
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Venus in the Blind Spot
This striking collection presents the most remarkable short works of Junji Ito’s career, featuring an adaptation of Rampo Edogawa’s classic horror story “The Human Chair” and fan favorite “The Enigma …
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How to Do Nothing: Resisting the Attention Economy
When the technologies we use every day collapse our experiences into 24/7 availability, platforms for personal branding, and products to be monetized, nothing can be quite so radical as… doing nothing…
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No Longer Human
Mine has been a life of much shame. I can't even guess myself what it must be to live the life of a human being.
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Plagued by a maddening anxiety, the terrible disconnect between his own concept of happi…