The User Experience Team of One: A Research and Design Survival Guide
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over…
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Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and in…
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The Design of Everyday Things
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. …
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Refactoring UI
Make your ideas look awesome, without relying on a designer. Learn how to design beautiful user interfaces by yourself using specific tactics explained from a developer's point-of-view.
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Hooked: How to Build Habit-Forming Products
How do successful companies create products people can’t put down?
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Just Enough Research
Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong.
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Good research is about asking more and better questions, and thinking critically about… -
Lean UX: Applying Lean Principles to Improve User Experience
The Lean UX approach to interaction design is tailor-made for today’s web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and t…
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Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
The world is working exactly as designed.
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The combustion engine which is destroying our planet’s atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to … -
User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play
An alternate cover edition can be found here.
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In User Friendly, Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines … -
Laws of UX: Using Psychology to Design Better Products & Services
An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The mos…
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Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
"If you haven't had the good fortune to be coached by a strong leader or product coach, this book can help fill that gap and set you on the path to success."
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- Marty Cagan
How do you know that you are m… -
Design Is Storytelling
Ellen Lupton, award-winning author of Thinking with Type and How Posters Work, demonstrates how storytelling shapes great design
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Good design, like good storytelling, brings ideas to life. The latest bo… -
Inspired: How to Create Tech Products Customers Love
Как известно, существует большая разница между тем, как создают свои продукты самые успешные компании и как это делают все остальные. Многие производители стремятся выпускать привлекательные товары. О…
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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
From three design partners at Google Ventures, a unique five-day process for solving tough problems using design, prototyping, and testing ideas with customers.
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Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
Every designer has had to justify designs to non-designers, yet most lack the ability to explain themselves in a way that is compelling and fosters agreement. The ability to effectively articulate des…
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100 Things Every Designer Needs to Know About People
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like explorin…
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UX Strategy: How to Devise Innovative Digital Products that People Want
How do you bridge the large knowledge gap between user experience design and business strategy? This practical book introduces lightweight strategy tools and techniques that will help both your design…
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
“What does it mean to manage well?”
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From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to rea… -
User Story Mapping: Discover the Whole Story, Build the Right Product
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Universal Principles of Design
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disci…
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