About Face 3: The Essentials of Interaction Design
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product …
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The Design of Everyday Things
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. …
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Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and in…
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Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
"If you haven't had the good fortune to be coached by a strong leader or product coach, this book can help fill that gap and set you on the path to success."
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- Marty Cagan
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Hooked: How to Build Habit-Forming Products
How do successful companies create products people can’t put down?
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Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is… -
UX for Lean Startups: Faster, Smarter User Experience Research and Design
Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter…
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Radical Candor: Be a Kickass Boss Without Losing Your Humanity
Now a New York Times and Wall Street Journal bestseller
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"I raced through Radical Candor --It’s thrilling to learn a framework that shows how to be both a better boss and a better colleague. Radical Can… -
Men at Arms (Discworld, #15; City Watch, #2)
"Be a MAN in the City Watch! The City Watch needs MEN!"
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But what it's got includes Corporal Carrot (technically a dwarf), Lance-constable Cuddy (really a dwarf), Lance constable Detritus (a troll), Lan… -
100 Things Every Designer Needs to Know About People
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like explorin…
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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
From three design partners at Google Ventures, a unique five-day process for solving tough problems using design, prototyping, and testing ideas with customers.
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Designing for Interaction: Creating Smart Applications and Clever Devices
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or el…
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Microinteractions: Designing with Details
It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective the small details that exist inside and around features. How ca…
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Designing for the Digital Age: How to Create Human-Centered Products and Services
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The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying to you
The Mom Test is a quick, practical guide that will save you time, money, and heartbreak.
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They say you shouldn't ask your mom whether your business is a good idea, because she loves you and w… -
Refactoring UI
Make your ideas look awesome, without relying on a designer. Learn how to design beautiful user interfaces by yourself using specific tactics explained from a developer's point-of-view.
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Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need t…
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Interviewing Users: How to Uncover Compelling Insights
Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone. You'll move from simply gathering data to uncovering powerful in…
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Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
Every designer has had to justify designs to non-designers, yet most lack the ability to explain themselves in a way that is compelling and fosters agreement. The ability to effectively articulate des…
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The Non-Designer's Design Book
So you have a great concept and all the fancy digital tools you could possibly require—what's stopping you from creating beautiful pages? Namely the training to pull all of these elements together int…
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Lean UX: Applying Lean Principles to Improve User Experience
The Lean UX approach to interaction design is tailor-made for today’s web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and t…
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The Machine Stops
The Machine Stops is a science fiction short story (12,300 words) by E. M. Forster. After initial publication in The Oxford and Cambridge Review (November 1909), the story was republished in Forster's…
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