The Aesthetic of Play
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Blood, Sweat, and Pixels
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, of…
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The Tartar Steppe
Often likened to Kafka's The Castle, The Tartar Steppe is both a scathing critique of military life and a meditation on the human thirst for glory. It tells of young Giovanni Drogo, who is posted to a…
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The Design of Everyday Things
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. …
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A Theory Of Fun For Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of …
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Finite and Infinite Games: A Vision of Life as Play and Possibility
An extraordinary book that will dramatically change the way you experience life.
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Finite games are the familiar contests of everyday life, the games we play in business and politics, in the bedroom and … -
The Time of Contempt (The Witcher, #2)
The New York Times bestselling series that inspired the international hit video game: The Witcher
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Geralt is a witcher: guardian of the innocent; protector of those in need; a defender, in d… -
Neuromancer (Sprawl, #1)
Hotwired to the leading edges of art and technology, Neuromancer is a cyberpunk, science fiction masterpiece—a classic that ranks with 1984 and Brave New World as one of the twentieth century’s most p…
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Sword of Destiny (The Witcher, #0.7)
Geralt is a witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer: his target…
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Blood of Elves (The Witcher, #1)
The New York Times bestselling series that inspired the international hit video game: The Witcher.
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For over a century, humans, dwarves, gnomes, and elves have lived together in relative peace. But time… -
Akira, Vol. 5
In the 21st century, the once-glittering Neo-Tokyo lies in ruins, leveled in minutes by the infinite power of the child psychic giant, Akira. Now a wasteland of rubble and anarchy, the Great Tokyo Emp…
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Akira, Vol. 3
In the 21st century, the glittering Neo-Tokyo has risen from the rubble of a Tokyo destroyed by an apocalyptic telekinetic blast from a young boy called Akira -- the subject of a covert government exp…
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Akira, Vol. 4
Set off by the bullet of a would-be assassin, Neo-Tokyo has been leveled by Akira's godlike psychic fury. Now cut off from the rest of world, the Great Tokyo Empire rises, with Akira its king, Tetsuo …
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Akira, Vol. 2
In the year 2019, a cataclysmic blast levels the city of Tokyo and triggers World War III. By 2030, the dazzling Neo-Tokyo rises from Tokyo's ashes, but the power that once sent the world to the brink…
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Akira, Vol. 1
Welcome to Neo-Tokyo, built on the ashes of a Tokyo annihilated by a blast of unknown origin that triggered World War III. The lives of two streetwise teenage friends, Tetsuo and Kaneda, change foreve…
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