Introduction to Game Systems Design
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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of …
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Sid Meier's Memoir!: A Life in Computer Games
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Over his four-decade career, Sid Meier has produced some of the world’s mos… -
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, of…
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Game Programming Patterns
Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to …
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Leaves of Grass
A collection of quintessentially American poems, the seminal work of one of the most influential writers of the nineteenth century.
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Understanding Comics: The Invisible Art
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of co…
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Doom Guy: Life in First Person
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero
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John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some o… -