The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
New York Times bestselling author and the gaming industry's preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile…
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Control Freak: My Epic Adventure Making Video Games
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise.Video games are dominating th…
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The Future Was Now: Madmen, Mavericks, and the Epic Sci-Fi Summer of 1982
From legendary entertainment journalist and author of Caddyshack comes a rollicking history of 1980s cinema―how eight legendary sci-fi films changed Hollywood forever
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In the summer of 1982, eight scien… -
Sid Meier's Memoir!: A Life in Computer Games
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” and creator of Civilization.
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Over his four-decade career, Sid Meier has produced some of the world’s mos… -
Gotham Central, Book One: In the Line of Duty
Collecting the first ten issues of the Eisner and Harvey Award-winning series. Written by Ed Brubaker (Captain America) and Greg Rucka (52, DETECTIVE COMICS), this series pitted the detectives of Got…
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Doom Guy: Life in First Person
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero
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John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some o… -
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Box Office Poison: Hollywood's Story in a Century of Flops
From grand follies to misunderstood masterpieces, disastrous sequels to catastrophic literary adaptations, Tim Robey's hugely entertaining Box Office Poison tells an alternative history of Hollywood, …
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The Village Library Demon-Hunting Society
A librarian with a knack for solving murders realizes there is something decidedly supernatural afoot in her little town in this cozy fantasy mystery.
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Librarian Sherry Pinkwhistle keeps finding bodies—… -
The Walking Dead: Compendium Three (The Walking Dead, #17-24)
How many hours are in a day when you don't spend half of them watching television?
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When is the last time any of us REALLY worked to get something that we wanted? How long has it been since any of us r… -
The Walking Dead: Compendium Four
Just in time for the new season of The Walking Dead on AMC, the fan-favorite, New York Times bestseller series returns with its FOURTH massive paperback collection! With over 1,000 pages, this volume …
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The Blood Years
The harrowing story of a young girl's struggle to survive the Holocaust in Romania.
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Frederieke Teitler and her older sister, Astra, live in a house, in a city, in a world divided. Their father ran out … -
Space Opera (Space Opera, #1)
IN SPACE EVERYONE CAN HEAR YOU SING
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A century ago, the Sentience Wars tore the galaxy apart and nearly ended the entire concept of intelligent space-faring life. In the aftermath, a curious tradition w… -
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Two-Step Devil
From a New York Times Notable "writer of great originality" comes a bold novel about love, faith and two societal outsiders whose lives converge in the contemporary American South.
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It's 2014 in Lookou… -
The Walking Dead: Compendium Two (The Walking Dead, #9-16)
Returning with the second eight volumes of the fan-favorite, New York Times bestseller series, The Walking Dead, collected into one massive paperback collection!
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This is the perfect collection for any … -
On the Edge: The Art of Risking Everything
From the New York Times bestselling author of The Signal and the Noise, the definitive guide to our era of risk—and the players raising the stakes In the bestselling The Signal and the Noise, Nate Sil…
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I'm Afraid You've Got Dragons
Dragons are common in the backwater kingdom of Bellemontagne, coming in sizes from mouselike vermin all the way up to the fabled Kings, which haven't been seen in an age. Gaius Aurelius Constantine He…
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