Moral Combat: Why the War on Violent Video Games Is Wrong
If you like book Moral Combat: Why the War on Violent Video Games Is Wrong here is the list of books you may also like
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I Never Thought of It That Way: How to Have Fearlessly Curious Conversations in Dangerously Divided Times
"I can see this book helping estranged parties who are equally invested in bridging a gap—it could be assigned reading for fractured families aspiring to a harmonious Thanksgiving dinner." —New York T…
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Of Boys and Men: Why the Modern Male Is Struggling, Why It Matters, and What to Do About It
"A landmark, one of the most important books of the year" - David Brooks, New York Times“Real, practical, solutions to create a world that would be better for all of us, across the gender spectrum." —…
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Facing Violence: Preparing for the Unexpected
Survival Favors the Prepared Mind ―Robert Crowley eLit Award GOLD WINNER - 2012 USA Best Books Award FINALIST - 2012 Eric Hoffer Award HONORABLE MENTION - 2012 This book stands alone as an introductio…
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Twelve Years a Slave
Twelve Years a Slave, sub-title: Narrative of Solomon Northup, citizen of New-York, kidnapped in Washington city in 1841, and rescued in 1853, from a cotton plantation near the Red River in Louisiana,…
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Japan's Infamous Unit 731: First-hand Accounts of Japan's Wartime Human Experimentation Program (Tuttle Classics)
This is a riveting and disturbing account of the medical atrocities performed in China during WWII.
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Some of the cruelest deeds of Japan's war in Asia did not occur on the battlefield, but in quiet, ant… -
Hiroshima Diary: The Journal of a Japanese Physician, August 6-September 30, 1945
The late Dr. Michihiko Hachiya was director of the Hiroshima Communications Hospital when the world's first atomic bomb was dropped on the city. Though his responsibilities in the appalling chaos of a…
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Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
New York Times bestselling author and the gaming industry's preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile…
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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relations…
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The Nazi Mind: Twelve Warnings from History
How could the Nazis have committed the crimes they did? Why did commandants of concentration and death camps willingly – often enthusiastically – oversee mass murder? How could ordinary Germans have t…
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Sid Meier's Memoir!: A Life in Computer Games
The life and career of the legendary developer celebrated as the “godfather of computer gaming,” and creator of Civilization.
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Over his four-decade career, Sid Meier has produced some of the world’s mos… -
Doom Guy: Life in First Person
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero
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John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some o… -
The Power of Ritual: How to Create Meaning and Connection in Everything You Do
Ter Kuile, cohost of the podcast Harry Potter and the Sacred Text, demonstrates in his thoughtful debut how the nonreligious can "liberate the gifts of tradition" to foster greater spiritual connectio…
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