Jesper Juul
Jesper Juul is video game theorist and Associate Professor at the Royal Danish Academy. He has taught at MIT, New York University, and ITU Copenhagen. An occasional game developer and organizer of the first Nordic Game Jam, he is the author of five books about the meaning, joy, and pain of video games.
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Hayden White
Hayden White was a historian in the tradition of literary criticism, perhaps most famous for his work Metahistory: The Historical Imagination in Nineteenth-Century Europe (1973). He was professor emeritus at the University of California, Santa Cruz, and held position of professor of comparative literature at Stanford University.
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White received his B.A. from Wayne State University in 1951 and his M.A. and Ph.D. degrees from the University of Michigan (1952 and 1956, respectively). While an undergraduate at Wayne State, White studied history under William J. Bossenbrook, who inspired several undergraduates who later went on to achieve academic distinction in the field of history, including White, H. D. "Harry" Harootunian, and Arthur C. Danto -
Johan Huizinga
Johan Huizinga was a Dutch historian and one of the founders of modern cultural history.
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Philip K. Dick
Philip Kindred Dick was a prolific American science fiction author whose work has had a lasting impact on literature, cinema, and popular culture. Known for his imaginative narratives and profound philosophical themes, Dick explored the nature of reality, the boundaries of human identity, and the impact of technology and authoritarianism on society. His stories often blurred the line between the real and the artificial, challenging readers to question their perceptions and beliefs.
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Raised in California, Dick began writing professionally in the early 1950s, publishing short stories in various science fiction magazines. He quickly developed a distinctive voice within the genre, marked by a fusion of science fiction concepts with deep existenti -
William Gibson
Librarian Note: There is more than one author in the Goodreads database with this name. See this thread for more information.
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William Ford Gibson is an American-Canadian writer who has been called the father of the cyberpunk subgenre of science fiction, having coined the term cyberspace in 1982 and popularized it in his first novel, Neuromancer (1984), which has sold more than 6.5 million copies worldwide.
While his early writing took the form of short stories, Gibson has since written nine critically acclaimed novels (one in collaboration), contributed articles to several major publications, and has collaborated extensively with performance artists, filmmakers and musicians. His thought has been cited as an influence on science fiction autho -
Isaac Asimov
Works of prolific Russian-American writer Isaac Asimov include popular explanations of scientific principles, The Foundation Trilogy (1951-1953), and other volumes of fiction.
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Isaac Asimov, a professor of biochemistry, wrote as a highly successful author, best known for his books.
Asimov, professor, generally considered of all time, edited more than five hundred books and ninety thousand letters and postcards. He published in nine of the ten major categories of the Dewey decimal classification but lacked only an entry in the category of philosophy (100).
People widely considered Asimov, a master of the genre alongside Robert Anson Heinlein and Arthur Charles Clarke as the "big three" during his lifetime. He later tied Galactic Empire -
Bill Gates
My new memoir Source Code: My Beginnings tells the story of my childhood and the early days of Microsoft. It's available now.
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Ian Bogost
Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.
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He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also released Cow Clicker, a satire and critique of the influx of social network games. His game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010. -
Donella H. Meadows
Donella H. "Dana" Meadows was a pioneering American environmental scientist, teacher, and writer. She was educated in science, receiving a B.A. in chemistry from Carleton College in 1963, and a Ph.D. in biophysics from Harvard in 1968. After a year-long trip with her husband, Dennis Meadows, from England to Sri Lanka and back, she became, along with him, a research fellow at MIT, as a member of a team in the department created by Jay Forrester, the inventor of system dynamics as well as the principle of magnetic data storage for computers. She taught at Dartmouth College for 29 years, beginning in 1972.
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Yuval Noah Harari
Yuval Noah Harari is an Israeli historian and philosopher. He is considered one of the world’s most influential public intellectuals working today.
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Born in Israel in 1976, Harari received his Ph.D. from the University of Oxford in 2002. He is currently a lecturer at the Department of History at the Hebrew University of Jerusalem, and a Distinguished Research Fellow at the University of Cambridge’s Centre for the Study of Existential Risk. Harari co-founded the social impact company Sapienship, focused on education and storytelling, with his husband, Itzik Yahav. -
Katherine Isbister
Katherine Isbister is a game and human computer interaction researcher and designer, currently a professor in computational media at the University of California, Santa Cruz.
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Isbister received her Ph.D. from Stanford University, with a focus on the design of interactive characters. In 1999, she was selected as one of MIT Technology Review's Innovators under 35. In 2011, she received a Research Fellowship for Experienced Researchers from the Alexander von Humboldt Foundation. From 2014 to 2015, she held a Lenore Annenberg and Wallis Annenberg Fellow in Communication at the Stanford Center for Advanced Study in the Behavioral Sciences. -
Susan M. Weinschenk
Susan Weinschenk has a Ph.D. in Psychology and over 30 years of experience as a behavioral psychologist. She applies neuroscience to predict, understand, and explain what motivates people and how to get people to take action.
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Dr. Weinschenk is the author of several books, including How To Get People To Do Stuff, 100 Things Every Presenter Needs To Know About People, 100 Things Every Designer Needs To Know About People, and Neuro Web Design: What makes them click? She is the founder of the Weinschenk Institute. She teaches, speaks, mentors, and consults with Fortune 1000 companies, start-ups, non-profit agencies, and educational institutions, and writes a popular blog: www.theteamw.com/blog, and the “Brain Wise: Work better, work smarter” bl -
Janet H. Murray
Janet H. Murray is Ivan Allen College Dean's Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press).
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Shane Parrish
Shane Parrish is the founder, curator and wisdom seeker behind Farnam Street (www.fs.blog).
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What started as a personal blog where Shane could explore what others have discovered about decision-making, purposeful living, and how the world works, quickly blossomed into one of the fastest-growing websites in the world.
With over 600,000 subscribers, consistently sold-out workshops, and over 10 million podcast downloads, Farnam Street has become the go-to resource that CEOs, athletes, professional coaches, and entrepreneurs rely on to find a signal in a world of noise.
Shane's work has been featured in nearly every major publication, including the New York Times, The Wall Street Journal, Huffington Post, and The Economist. -
Janet H. Murray
Janet H. Murray is Ivan Allen College Dean's Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press).
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Katherine Isbister
Katherine Isbister is a game and human computer interaction researcher and designer, currently a professor in computational media at the University of California, Santa Cruz.
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Isbister received her Ph.D. from Stanford University, with a focus on the design of interactive characters. In 1999, she was selected as one of MIT Technology Review's Innovators under 35. In 2011, she received a Research Fellowship for Experienced Researchers from the Alexander von Humboldt Foundation. From 2014 to 2015, she held a Lenore Annenberg and Wallis Annenberg Fellow in Communication at the Stanford Center for Advanced Study in the Behavioral Sciences.